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Japanese Social Gaming Drecom Chooses Fusion-io

To power MySQL

Fusion-io, Inc.
announced that Japanese social gaming company Drecom Co., Ltd is using Fusion ioMemory
to power its MySQL database environment. Drecom turned to Fusion-io technology
after determining that SSD-based solutions did not meet its performance and
reliability requirements.

drecom_fusionio



"We needed a solution
that would allow us to enhance our MySQL environment to serve our
rapidly-growing user base,
" said Drecom IT Architect Senior Engineer
Yusuke Saito. "No one wants to wait
when they log on to play a game. With Fusion ioDrives integrated into our
servers, players won’t see ‘server busy’ messages. Now, even millions of
players can be sure to enjoy the user experience they expect online.
"

Drecom is an entertainment web service provider in Japan that
delivers social gaming applications focused on communications, and
mobile content, as well as web services like blog and RSS readers. To meet
increasing data demands, Drecom’s architecture team needed a flexible system
that would be able to scale with a growing user base and frequent
additions of new content. Drecom needed the
ability to extend its system capacity and performance on-demand. After
determining that the write endurance of SSDs did not meet its performance and
reliability criteria, Drecom decided to integrate the ioDrive into
its servers.

After installing ioDrive, Drecom improved its
MySQL database performance and also cut server sprawl in half, which lead to
reductions in operating expenses. Now that it has architected its
datacenter to scale with growing customer demand, its
engineering talent is able to focus on improving other parts of the system and
customers’ user experience.

"Japan is one of the most
connected societies in the world, and Drecom’s dedicated team makes sure
players are able to interact with game experiences across a number of devices
in near-real time,
" said Jim Dawson, Fusion-io EVP. "With Fusion ioMemory,
the cutting-edge Drecom team has found a low latency solution that can scale
with exploding demand for games and services that rapidly become popular through
players’ social connections from Okinawa to Hokkaido.
"

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